Desma Palmer-Fettig, David Moxey

Guess Who?

A logic puzzle game to eliminate suspects and find the culprit

Price: £5.99

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Details

Imprint: Buster Books

Publication date: 22/10/2026

ISBN: 9781837252541

Age: 7-9 years

Subject: Non-Fiction

Category: Activity & Puzzles

Binding: Paperback

Size: 198 x 129 mm

Extent: 128 pages

Territorial Rights: World (All Languages)

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Summary:

This book contains six silly crimes and mysteries. Can you solve each of them?

Across puzzles such as ‘The Doughnut Snatcher’, ‘Potions and Poisons’, and ‘The Missing Mermaid’, readers mustsearch through the pictures of hundreds of people, animals and objects, using the clues to eliminate them one by one. Find a missing pizza, which cat ruined a jumper, which dog has run away, and more in this elimination, logic puzzle game.


Funny, accessible and packed with mischievous characters, this engaging puzzle book introduces young puzzle-lovers to logic, observation and deduction.

Sales points:

  • An innovative interactive puzzle book, with a simple but captivating premise - can you use a set of clues to catch the culprit?

  • Features nearly 600 fun, illustrated faces

  • Features six, self-contained mysteries to solve

About the Author:

David Moxey

David Moxey is the founder of Moxey Creative, a full-service packaging agency that has worked with publishers across the globe for over 15 years. He loves getting hands-on with editorial and design, and art-directing illustrators to deliver stunning content for publishers. Over the course of his career, David has creatively driven the production of thousands of titles for publishers including Scholastic, OUP, CUP, Penguin, DK, Hachette, HarperCollins, Mayo Clinic, Michael O'Mara, and many more.

About the Illustrator:

Dea Christabella

Dea Christabella is a Jakarta-based illustrator and graphic designer who loves creating playful worlds filled with curious characters and little details waiting to be discovered. Inspired by children's books, everyday adventures, and a strong resistance to growing old, her illustrations aim to spark imagination and bring a sense of joy to readers of all ages. She has worked on a wide range of projects, from editorial illustrations to packaging and branding, and is always happiest when making something fun.

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